begintownscript;
variables;

body;
beginstate INIT_STATE;

break;
beginstate EXIT_STATE;

break;
beginstate START_STATE;

break;
beginstate 10;
    if (get_flag(16, 0) == 0)
        message_dialog("This dock has been abandoned. The mess indicates that this place was fled.", "Who did it and why are things that you'll propably find out from inside.");
    set_flag(16, 0, 1);
break;
beginstate 11;
    if (get_flag(16, 1) == 0)
        message_dialog("It would appear that the Nephil Overlord has taken a boat and left somewhere.", "You notice that the boat that is left here is made of cavewood. Does this river lead to Avernum?");
    set_flag(16, 1, 1);
break;
beginstate 12;
    if (get_flag(16, 2) == 0)
        message_dialog("This is a small fridge room. Meat is kept here to prevent it from rotting.", "");
    set_flag(16, 2, 1);
break;
beginstate 13;
    if (get_flag(16, 3) == 0)
        message_dialog("You realize that the fish on the shelf is a cave fish! Now this is evidence. This dock leads to Avernum.", "");
    set_flag(16, 3, 1);
break;